// This file was generated automatically -- DO NOT EDIT! #declare lg_color_MR32md = texture { pigment { rgbft <0.666666666666667, 0.533333333333333, 0.622222222222222, 0, 0> } normal { bumps .01 scale .10 turbulence 0 } finish { ambient .0 diffuse .6 brilliance 3 phong 1 phong_size 40 specular .9 reflection { .33 metallic .8 falloff 1 exponent 1 } metallic .8 conserve_energy } };