// This file was generated automatically -- DO NOT EDIT! #declare lg_color_GC32t = texture { pigment { rgbft <0.5, 0.666666666666667, 0.555555555555556, .9, .1> } normal { bumps .01 scale .10 turbulence 0 } finish { ambient .1 diffuse 1 brilliance 1 phong 1 phong_size 40 specular 1 reflection { .05 falloff 1 exponent 1 } ior 1.2 conserve_energy } };