// This file was generated automatically -- DO NOT EDIT! #declare lg_color_B02mi = texture { pigment { rgbft <0, 0.0555555555555554, 0.666666666666667, 0, 0> } normal { bumps .25 scale .1 turbulence 1 } finish { ambient .0 diffuse 1 brilliance 3 phong 1 phong_size 10 specular 1 roughness .1 irid { .2 thickness .2 turbulence .5 } reflection { .2,.4 metallic .25 falloff 1 exponent 1 } metallic .5 conserve_energy } };